<Unity>_AR_Foundation_Studies


INTERACTIVE,UNITY, AR, DEVELOPMENT
交互,虚拟现实,开发

DATE: 12/2023 - 02/2024


Role_角色:
Technical Artist 技术美术
AR Engineering AR工程

Credit:
Artwork作品: CAOYUXI STUDIO
Photography摄影: JIANG QI


Making a short video demo transforming CAOYUXI STUDIO's work <Seasonal_Proximities> into an immersive AR version.
Effects and Interaction made in Unity.
<四时比邻> 特别版本AR体验demo的制作过程.在Unity中开发.

Video Log:

  
 


Workflow:



Reference:


- AR Foundation, Unity Technologies, https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.0/manual/index.html. Accessed Dec 2023.

- Point Cloud Visualization 01: Unity 2018.4, PCX, FPSController, Electronic and Time-Based Art Purdue University, 20 Oct. 2019, https://www.youtube.com/watch?v=aKfPUCZYAhw. Accessed Dec. 2023. 

- Pcx - Point Cloud Importer/Renderer for Unity, keijiro,8 Jul. 2019, https://github.com/keijiro/Pcx.git. Accessed Dec.2023.

- Visual Effect Graph, Unity Technologies, https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.0/manual/index.html. Accessed Dec. 2023.

- Workshop on Unity VFX Graph - Point Cloud + 2D Texture Sampling,Yuma Yanagisawa, 12 Nov. 2020, https://www.youtube.com/watch?v=iqntF9NPqLw&t=1823s. Accessed Jan 2024.

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